Summons Database
Browse every summon available in Naruto Online, then filter by grade and inspect each main skill plus trigger chain.
Filter by grade

Showing 50 of 50 summons

Blue
Tonton
Adds an extra attack before the first move, triggered once each battle.

Main skill

Summoning Jutsu: Tonton

Summoning Jutsu: Tonton

Triggered with at least 5 COMBO, cause damage to 1 opponent's unit.

Trigger skills

No trigger skills listed.

Blue
Eagle King
Causes a Chase attack to a Hight Floated enemy and causes Hight Float.

Main skill

Summoning Jutsu: Eagle King

Summoning Jutsu: Eagle King

Chases and Attacks a High Floated unit, causes High Float.

Trigger skills

No trigger skills listed.

Blue
Blue Snake
Causes a Chase attack to a Knocked Down enemy and causes Knockdown.

Main skill

Summoning Jutsu: Blue Snake

Summoning Jutsu: Blue Snake

Chases and Attacks a Knocked Down unit, causes Knockdown.

Trigger skills

No trigger skills listed.

Blue
Gamakichi
Causes a Chase attack to a Repulsed enemy and causes Repulse.

Main skill

Summoning Jutsu: Gamakichi

Summoning Jutsu: Gamakichi

Chases and Attacks a Repulsed unit, causes Repulse.

Trigger skills

No trigger skills listed.

Blue
Ninja Dog Pakkun
Causes a Chase attack to a Low Floated enemy and causes Low Float.

Main skill

Summoning Jutsu: Ninja Dog Pakkun

Summoning Jutsu: Ninja Dog Pakkun

Chases and Attacks a Low Floated unit, causes Low Float.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 4 units from the opponent’s Lineup.
Lv2
Triggered when the Main Character uses his Mystery Skill, causes damage to the entire Lineup.
Lv3
Triggered when the Main Character uses his Mystery Skill, causes damage and Tag to the opponent’s entire Lineup.
Purple
Chameleon
Causes a Chase attack to a High Combo enemy, can cause damage to 2 enemies.

Main skill

Summoning Jutsu: Chameleon

Summoning Jutsu: Chameleon

Triggered with a 10 or higher COMBO, cause damage to 2 random opponent's units.

Trigger skills

No trigger skills listed.

Purple
Illusion Crow
Causes a Chase attack to a Hight Floated enemy and causes Low Float.

Main skill

Summoning Jutsu: Illusion Crow

Summoning Jutsu: Illusion Crow

Chases and Attacks a High Floated unit, causes Low Float.

Trigger skills

No trigger skills listed.

Purple
White Tiger
Causes a Chase attack to a Hight Floated enemy and causes Repulse.

Main skill

Summoning Jutsu: White Tiger

Summoning Jutsu: White Tiger

Chases and Attacks a High Floated unit, causes Repulse.

Trigger skills

No trigger skills listed.

Purple
Ninja Monkey
Causes a Chase attack to a Hight Floated enemy and causes Knockdown.

Main skill

Summoning Jutsu: Ninja Monkey

Summoning Jutsu: Ninja Monkey

Chases and Attacks a High Floated unit, causes Knockdown.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 2 units from the opponent’s team and increases the Main Character's Attack by 40% till the end of the round.
Lv2
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 4 opponent's units in their Lineup and increases the Main Character's Attack by 40% till the end of the round.
Lv3
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 4 opponent's units in their Lineup and increases the Main Character's Attack by 40% till the end of the round.
Purple
White Snake
Causes a Chase attack to a Knocked Down enemy and causes Hight Float.

Main skill

Summoning Jutsu: White Snake

Summoning Jutsu: White Snake

Chases and Attacks a Knocked Down unit, causes High Float.

Trigger skills

No trigger skills listed.

Purple
Small Katsuyu
Causes a Chase attack to a Knocked Down enemy and causes Low Float.

Main skill

Summoning Jutsu: Katsuyu

Summoning Jutsu: Katsuyu

Chases and Attacks a Knocked Down unit, causes Low Float.

Trigger skills

No trigger skills listed.

Purple
Bull
Causes a Chase attack to a Knocked Down enemy and causes Repulse.

Main skill

Summoning Jutsu: Bull

Summoning Jutsu: Bull

Chases and Attacks a Knocked Down unit, causes Repulse.

Trigger skills

No trigger skills listed.

Purple
Gamachu
Causes a Chase attack to a Repulsed enemy and causes Knockdown.

Main skill

Summoning Jutsu: Gamachu

Summoning Jutsu: Gamachu

Chases and Attacks a Repulsed unit, causes Knockdown.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 2 opponent's units in their Lineup and increases the Main Character's Ninjutsu by 40% till the end of the round.
Lv2
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 4 opponent's units in their Lineup and increases the Main Character's Ninjutsu by 40% till the end of the round.
Lv3
Triggered when the Main Character uses his Mystery Skill, causes damage to up to 4 opponent's units in their Lineup and increases the Main Character's Ninjutsu by 40% till the end of the round.
Purple
Ninja Cat
Causes a Chase attack to a Repulsed enemy and causes Hight Float.

Main skill

Summoning Jutsu: Ninja Cat

Summoning Jutsu: Ninja Cat

Chases and Attacks a Repulsed unit, causes High Float.

Trigger skills

No trigger skills listed.

Purple
Kamatari
Causes a Chase attack to a Repulsed enemy and causes Low Float.

Main skill

Summoning Jutsu: Kamatari

Summoning Jutsu: Kamatari

Chases and Attacks a Repulsed unit, causes Low Float.

Trigger skills

No trigger skills listed.

Purple
Ninja Dog Shiba
Causes a Chase attack to a Low Floated enemy and causes Repulse.

Main skill

Summoning Jutsu: Ninja Dog Shiba

Summoning Jutsu: Ninja Dog Shiba

Chases and Attacks a Low Floated unit, causes Repulse.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, summons Ninja Dog Shiba that inherits 40% Life of the Ninja and capable of a Standard Attack. The Resistance of the Main Character will increase by 30% when Ninja Dog Shiba is in the field.
Lv2
Triggered when the Main Character uses his Mystery Skill, summons a Ninja Dog Shiba that inherits 40% Life of the Ninja and capable of a Standard Attack. The Resistance of the Main Character will increase by 45% when Ninja Dog Shiba is in the field.
Lv3
Triggered when the Main Character uses his Mystery Skill, summons a Ninja Dog Shiba that inherits 40% Life of the Ninja and capable of a Standard Attack. The Resistance of the Main Character will increase by 60% when Ninja Dog Shiba is in the field.
Purple
Kyushoku Deer
Causes a Chase attack to a Low Floated enemy and causes Knockdown.

Main skill

Summoning Jutsu: Kyushoku Deer

Summoning Jutsu: Kyushoku Deer

Chases and Attacks a Low Floated unit, causes Knockdown.

Trigger skills

No trigger skills listed.

Purple
Shark
Causes a Chase attack to a Low Floated enemy and causes Hight Float.

Main skill

Summoning Jutsu: Shark

Summoning Jutsu: Shark

Chases and Attacks a Low Floated unit, causes High Float.

Trigger skills

No trigger skills listed.

Yellow
King of Hell
Causes a Chase attack to a High Combo enemy, also causes damage damage to 2 enemies and adds Poisoning.

Main skill

Summoning Jutsu: King of hell

Summoning Jutsu: King of hell

Triggered with a 10 or higher COMBO, causes damage and Poisoning to 3 random opponent's units.

Trigger skills

No trigger skills listed.

Yellow
Eight Span Bird
Causes a Chase attack to a Hight Floated enemy and causes Low Float, triggered twice each round.

Main skill

Summoning Jutsu: Eight Span Bird

Summoning Jutsu: Eight Span Bird

Chases and Attacks a High Floated unit and causes Low Float, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Lightning Tiger King
Causes a Chase attack to a Hight Floated enemy and causes Repulse, triggered twice each round.

Main skill

Summoning Jutsu: Lightning Tiger King

Summoning Jutsu: Lightning Tiger King

Chases and Attacks a High Floated unit and causes Repulse, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Monkey King
Causes a Chase attack to a Hight Floated enemy and causes Knockdown, triggered twice each round.

Main skill

Summoning Jutsu: Monkey King

Summoning Jutsu: Monkey King

Chases and Attacks a High Floated unit and causes Knockdown, triggered twice each round.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, summons 1 Water Clone that matches Azure Fang's Talent - Water Style - Water Clone Jutsu.
Lv2
Triggered when the Main Character uses his Mystery Skill, summons 1 Water Clone that matches Azure Fang's Talent - Water Style - Water Clone Jutsu.
Lv3
Triggered when the Main Character uses his Mystery Skill, summons 1 Water Clone that matches Azure Fang's Talent - Water Style - Water Clone Jutsu.
Yellow
Serpent
Causes a Chase attack to a Knocked Down enemy and causes Hight Float, triggered twice each round.

Main skill

Summoning Jutsu: Serpent

Summoning Jutsu: Serpent

Chases and Attacks a Knocked Down unit and causes High Float, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Giant Katsuyu
Causes a Chase attack to a Knocked Down enemy causes Low Float, triggered twice each round.

Main skill

Summoning Jutsu: Giant Katsuyu

Summoning Jutsu: Giant Katsuyu

Chases and Attacks a Knocked Down unit and causes Low Float, triggered twice each round.

Trigger skills

Lv1
Triggered when the Main Character uses his Mystery Skill, recovers 6% Life to all units in your Lineup based on your own Ninjutsu base attribute.
Lv2
Triggered when the Main Character uses his Mystery Skill, recovers 9% Life to all units in your Lineup based on your Ninjutsu base attribute.
Lv3
Triggered when the Main Character uses his Mystery Skill, recovers 9% Life to all units in your Lineup based on your Ninjutsu base attribute and cancels 1 layer of Debuffs from all units.
Yellow
Rhino
Causes a Chase attack to a Knocked Down enemy causes Repulse, triggered twice each round.

Main skill

Summoning Jutsu: Rhino

Summoning Jutsu: Rhino

Chases and Attacks a Knocked Down unit and causes Repulse, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Gamaken
Causes a Chase attack to a Repulsed enemy and causes Knockdown, triggered twice each round.

Main skill

Summoning Jutsu: Gamaken

Summoning Jutsu: Gamaken

Chases and Attacks a Repulsed unit and causes Knockdown, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Fukurokumaru
Causes a Chase attack to a Repulsed enemy and causes Hight Float, triggered twice each round.

Main skill

Summoning Jutsu: Fukurokumaru

Summoning Jutsu: Fukurokumaru

Chases and Attacks a Repulsed unit and causes High Float, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Demon Fox
Causes a Chase attack to a Repulsed enemy and causes Low Float, triggered twice each round.

Main skill

Summoning Jutsu: Demon Fox

Summoning Jutsu: Demon Fox

Chases and Attacks a Repulsed unit and causes Low Float, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Dog of Hell
Causes a Chase attack to a Low Floated enemy and causes Repulse, triggered twice each round.

Main skill

Summoning Jutsu: Dog of Hell

Summoning Jutsu: Dog of Hell

Chases and Attacks a Low Floated unit and causes Repulse, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Kirin
Causes a Chase attack to a Low Floated enemy and causes Knockdown, triggered twice each round.

Main skill

Summoning Jutsu: Kirin

Summoning Jutsu: Kirin

Chases and Attacks a Low Floated unit and causes Knockdown, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Flood Dragon
Causes a Chase attack to a Low Floated enemy and causes Hight Float, triggered twice each round.

Main skill

Summoning Jutsu: Flood Dragon

Summoning Jutsu: Flood Dragon

Chases and Attacks a Low Floated unit and causes High Float, triggered twice each round.

Trigger skills

No trigger skills listed.

Yellow
Guy's Tortoise
Causes a Chase attack to a 10 Combo enemy, also causes damage to 6 enemies in the field.

Main skill

Summoning Jutsu: Guy's Tortoise

Summoning Jutsu: Guy's Tortoise

Triggered with a 10 or higher COMBO, causes damage to 6 units from the opponent's team at random.

Trigger skills

No trigger skills listed.

Yellow
Giant Crustacean
Chases and attacks a 10 Hit COMBO, causes damage to 4 units of the opponent’s Team.

Main skill

Summoning Jutsu: Giant Crustacean

Summoning Jutsu: Giant Crustacean

Triggered with at least 10 COMBO, causes Damage to up to 4 units of the opponent's Lineup.

Trigger skills

No trigger skills listed.

Yellow
Gerotora
Chases and attacks a 10 Hit COMBO, causes damage to 2 units and will cause Ignition.

Main skill

Summoning Jutsu: Gerotora

Summoning Jutsu: Gerotora

Triggered with at least 10 COMBO, causes damage to 2 units of the opponent, these units will suffer from Ignition.

Trigger skills

No trigger skills listed.

Yellow
Ibuse
Triggered with at least 10 COMBO, causes damage to 2 of the opponent's units, these units will suffer from Poisoning.

Main skill

Summoning Jutsu: Salamander

Summoning Jutsu: Salamander

Triggered with at least 10 COMBO, causes damage to 2 of the opponent's units, these units will suffer from Poisoning.

Trigger skills

No trigger skills listed.

Yellow
Nightmare
Triggered with at least 10 COMBO, causes damage to 2 random units of the opponent, one of these units will also suffer from Blindness.

Main skill

Summoning Jutsu

Summoning Jutsu

Triggered with at least 10 COMBO, causes damage to 2 random units of the opponent, one of these units will also suffer from Blindness.

Trigger skills

No trigger skills listed.

Yellow
Giant Clam

Main skill

Summoning Jutsu: Giant Clam

Summoning Jutsu: Giant Clam

Triggered with at least 10 COMBO, causes damage to 3 enemy units, these units will suffer from Tag.

Trigger skills

No trigger skills listed.

Yellow
Gamariki

Main skill

Summoning Jutsu: Gamariki

Summoning Jutsu: Gamariki

Triggered with at least 10 COMBO, causes damage to 3 enemies and reduces the targets resistance by 20% (stackable).

Trigger skills

No trigger skills listed.

Red
Gamahiro
Chases and Attacks a Low Floated, High Floated or Knocked Down unit, causes Repulse. Can be triggered twice each round.

Main skill

Gamahiro - Double Blade Attack

Gamahiro - Double Blade Attack

Chases and Attacks a Low Floated, High Floated or Knocked Down unit, causes Repulse. Can be triggered twice each round.

Trigger skills

Lv1
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage and 10 Combo to an opponent's unit.
Lv2
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage and 10 Combo to an opponent unit and additionally causes 50% splash damage to units 1 grid away from the unit hit.
Lv3
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage, 10 Combo and Suppress Super Armor until the end of the next round to a opponent unit and additionally causes 50% splash damage to units 1 grid away from the unit hit.
Red
Kyodaigumo
Chases and Attacks a Low Floated, High Floated or Repulsed unit, causes Knockdown. Can be triggered twice each round.

Main skill

Kyodaigumo - Giant Pincer

Kyodaigumo - Giant Pincer

Chases and Attacks a Low Floated, High Floated or Repulsed unit, causes Knockdown. Can be triggered twice each round.

Trigger skills

Lv1
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage and 2 Combo to up to 4 ninjas opponent's lineup in front.
Lv2
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage, 2 Combo to up to 4 ninjas opponent's lineup in front and causes Suppress Initiative to 100% base stat to all units hit, lasts until the end of the next round or until the affected unit executes a Mystery skill.
Lv3
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage, 2 Combo to up to 4 ninjas opponent's lineup in front and causes Suppress Initiative to 97% base stat to all units hit, lasts until the end of the next round or until the affected unit executes a Mystery skill.
Red
Shima
Chases and Attacks a High Floated, Repulsed or Knocked Down unit, causes Low Float. Can be triggered twice each round.

Main skill

Shima - Fighting Tongue Bind

Shima - Fighting Tongue Bind

Chases and Attacks a High Floated, Repulsed or Knocked Down unit, causes Low Float. Can be triggered twice each round.

Trigger skills

Lv1
Triggers when the Main Character executes their Mystery, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv2
Triggers when the Main Character executes their Mystery, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front and reduces 1 Standard Attack attempt from all units hit.
Lv3
Triggers when the Main Character executes their Mystery, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front and reduces 1 Standard Attack attempt from all units hit, causes Level 2 - Blindness to a random unit hit.
Red
Fukasaku
Chases and Attacks a Repulsed, Knocked Down or Low Floated unit, causes High Float, can be triggered twice per round.

Main skill

Fukasaku - Water Style - Water Jet

Fukasaku - Water Style - Water Jet

Chases and Attacks a Repulsed, Knocked Down or Low Floated unit, causes High Float, can be triggered twice per round.

Trigger skills

Lv1
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv2
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage, 3 Combo and Suppress Immunity until the end of the round to up to 3 ninjas in the opponent's lineup in front.
Lv3
Triggers when the Main Character executes their Mystery skill, causes unavoidable damage, 3 Combo and Suppress Immunity until the end of the next round to up to 3 ninjas in the opponent's lineup in front, causes Extreme Chaos to a random ninja hit.
Red
Aoda
Triggered with at least 10 Combo, causes damage to a random line of units in the opponent's lineup and reduces their Defense by 20% (stackable).

Main skill

Aoda - Tail Strike

Aoda - Tail Strike

Triggered with at least 10 Combo, causes damage to a random line of units in the opponent's lineup and reduces their Defense by 20% (stackable).

Trigger skills

Lv1
Triggered when the Main Character executes their Mystery skill, causes damage to up to 3 ninjas in the opponent's lineup in front.
Lv2
Triggered when the Main Character executes their Mystery skill, causes unavoidable damage to up to 3 ninjas in the opponent's lineup in front. This skill ignores a certain amount of Defense.
Lv3
Triggered when the Main Character executes their Mystery skill, causes unavoidable damage and Defense Shatter to up to 3 ninjas in the opponent's lineup in front. This skill ignores a certain amount of Defense.
Red
Gamakichi [Great Ninja War]
Chases and Attacks a unit suffering from Immobile, Torture, Dream or Sleep, causes damage, Repulse and Laceration to all units in the same row as the chased unit in the opponent's lineup.

Main skill

Gamakichi - Short Sword Slash

Gamakichi - Short Sword Slash

Chases and Attacks a unit suffering from Immobile, Torture, Dream or Sleep, causes damage, Repulse and Laceration to all units in the same row as the chased unit in the opponent's lineup.

Trigger skills

Lv1
Triggered whenever the Main Character uses their Mystery skill, causes unavoidable damage to up to 3 ninjas in the opponent lineup in front.
Lv2
Triggered whenever the Main Character uses their Mystery skill, causes unavoidable damage to up to 3 ninjas in the opponent lineup in front and reduces their Mystery damage by 5% (stackable up to 9 times).
Lv3
Triggered whenever the Main Character uses their Mystery skill, causes unavoidable damage to up to 3 ninjas in the opponent lineup in front and reduces their Mystery damage by 15% (stackable up to 3 times).
Red
Centipede
Triggered with at least 10 Combo, causes damage to a random row of opponent units and increases your lineup's Critical Rate by 25% (not stackable) until the end of the round.

Main skill

Centipede - Sweep

Centipede - Sweep

Triggered with at least 10 Combo, causes damage to a random row of opponent units and increases your lineup's Critical Rate by 25% (not stackable) until the end of the round.

Trigger skills

Lv1
Triggered whenever the Main Character executes their Mystery, causes damage and 3 Combo to up to 3 ninjas in the opponent's lineup.
Lv2
Triggered whenever the Main Character executes their Mystery, causes damage, 3 Combo and Level 2 - Poison to up to 3 ninjas in the opponent's lineup.
Lv3
Triggered whenever the Main Character executes their Mystery, causes damage, 3 Combo and Level 2 - Poison and Level 2 - Strong Poison to up to 3 ninjas in the opponent's lineup.
Red
Manda II
Triggered with at least 10 Combo, causes damage and Weakness for 1 round to a random row in the opponent's lineup.

Main skill

Manda II - Strike

Manda II - Strike

Triggered with at least 10 Combo, causes damage and Weakness for 1 round to a random row in the opponent's lineup.

Trigger skills

Lv1
Triggered whenever the Main Character executes their Mystery skill, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv2
Triggered whenever the Main Character executes their Mystery skill, causes unavoidable damage, Paralysis for 1 round and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv3
Triggered whenever the Main Character executes their Mystery skill, causes unavoidable damage, Paralysis for 1 round and 3 Combo to up to 3 ninjas in the opponent's lineup in front. After this skill is executed, all units in your lineup will have their Chase become unavoidable until the end of the round.
Red
Giant Shark
Triggered with at least 10 Combo, causes damage to a random line of opponent units and increase your lineup's Mystery damage by 30% (not stackable) until the end of the next round.

Main skill

Giant Shark - Direct Impact

Giant Shark - Direct Impact

Triggered with at least 10 Combo, causes damage to a random line of opponent units and increase your lineup's Mystery damage by 30% (not stackable) until the end of the next round.

Trigger skills

Lv1
Triggered whenever the Main Character executes their Mystery skill, causes damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv2
Triggered whenever the Main Character executes their Mystery skill, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup in front.
Lv3
Triggered whenever the Main Character executes their Mystery skill, causes unavoidable damage, 3 Combo to up to 3 ninjas in the opponent's lineup in front and absorbs 15 Chakra from each unit hit.
Purple
Gamatatsu
Triggered with at least 10 Combo, causes unavoidable damage to an opponent unit and cancels their Buffs and Shields.

Main skill

Gamatatsu - Water Gun

Gamatatsu - Water Gun

Triggered with at least 10 Combo, causes unavoidable damage to an opponent unit and cancels their Buffs and Shields.

Trigger skills

Lv1
Triggered before the Main Character executes their Mystery skill, causes damage and Slowness to the line of opponent units in front.
Lv2
Triggered before the Main Character executes their Mystery skill, causes unavoidable damage and Slowness to the line of opponent units in front.
Lv3
Triggered before the Main Character executes their Mystery skill, causes unavoidable damage and Extreme Slowness to the line of opponent units in front.
Red
Colossal Katsuyu
Whenever the Main Character suffers Taijutsu damage, they recover 2% HP. If the Main Character suffers fatal damage, executes Death Skill: Katsuyu Recovery, then becomes defeated.

Main skill

Colossal Katsuyu - Immense Network Healing

Colossal Katsuyu - Immense Network Healing

Whenever the Main Character suffers Taijutsu damage, they recover 2% HP. If the Main Character suffers fatal damage, executes Death Skill: Katsuyu Recovery, then becomes defeated.

Trigger skills

Lv1
Triggered whenever the Main Character execute their Mystery, causes damage to up to 4 units in the opponent's lineup in front.
Lv2
Triggered whenever the Main Character execute their Mystery, causes unavoidable damage to up to 4 units in the opponent's lineup in front.
Lv3
Triggered whenever the Main Character execute their Mystery, causes unavoidable damage and Melt to up to 4 units in the opponent's lineup in front.
Red
Young Kurama
Chases and Attacks a Low Floated unit, causes Repulse, can be triggered twice per round. This skill never misses.

Main skill

Young Kurama - Tail Sweep

Young Kurama - Tail Sweep

Chases and Attacks a Low Floated unit, causes Repulse, can be triggered twice per round. This skill never misses.

Trigger skills

Lv1
Triggered before the Main Character executes their Mystery, causes damage to all units in the lineup in front.
Lv2
Triggered before the Main Character executes their Mystery, causes unavoidable damage to all units in the lineup in front.
Lv3
Triggered before the Main Character executes their Mystery, causes unavoidable damage to all units in the lineup in front, causes Slow Reflex to the unit in front.